Land Plots

  • Players can own land plots that provide resources when factory facilities are constructed.

  • Different tiers of land provide different bonuses such as resources and parts.

  • Land plots can be built upon to provide specific additional types of bonuses.

  • Land plots contain 100-1000 energy points. Energy points determine the amount of facilities you can construct in your building as each facility consumes energy points. (more points are expected for lands in the Terror Zone)

  • The land system consists of two types of zones: SAFE ZONE and a TERROR ZONE.

  • Safe Zone lands generally yield less energy points and resources.

  • Land plots producing more resources in the Terror Zone can be raided by other players.

  • Any Guild or Alliance land plots in the Terror Zone can be conquered by other players.

  • Invading forces’ agents have a chance of being captured when they fail to overcome defenses of the territory.

Failed Terror Zone Land Invasion - Consequences

The agents s are subject to three options: Execution, Interrogation and Ransom.

1) Executed agents reduce the enemies morale (70% reduction in effectiveness) for a time period while also reducing the player’s Honor points.

2) Interrogation reveals the defeated player’s land and defense information and continues to be imprisoned until freed in the PvP Rescue Mission section.

3) Ransom is based on both parties' agreement while the agent is imprisoned until freed in the PvP Rescue Mission section.

Safe vs Terror Zone Lands

In the Safe Zone, lands are basically title deeds to a plot of space among the great city spires. Some plots are located among the monolithic city structure many stories high. Land plot titles are required to be obtained first before any buildings or structures can be placed on them.

These lands will come with Energy Points which will determine the amount of facilities the building can power. These buildings are forward facing and space for other facilities are constructed into the building.

All Buildings require a Building Blueprint before they can be constructed. These Blueprints are available in the RoT NFT Marketplaces.

In Terror Zones, Land plots tend to cover flatter terrain rather than inside the city spires. Building Blueprint NFTs are required for construction with slots of facilities to be designed into it. Surrounding Land will also have slots for other military defenses and security walls.

Individual vs Guild vs Alliance Land Plots

Individual Land Plots

These are plots of Land held in both the Safe and Terror Zone. In the Terror Zone, Land plots can be raided by enemies. After it is raided, a 24-hour protection system is in place for players to repair damage before they become open to attacks again. Raids yield up to 70% of stored Resources.

Guild & Alliance Land Plots

These Lands are controlled by the DAO system. Pooled Resources from the Vault are used to purchase Guild and Alliance Land plots which are owned by the respective Guild or Alliance members. Guild- and Alliance-only defenses and other facilities are allowed to be constructed on these plots of Land. Lands in the Terror Zone, however, can be conquered by other Alliances and Guilds.

Resources from Owning Land

Land plots produce a range of resources needed in the game for production of items and materials required in Guild and Alliance weapon and defense systems.

  • Carbon Dioxide, Nitrogen Dioxide, Hydrogen Sulfide - harness polluted air and process it into air tubes for use in certain guild and alliance items [requires air resource extractor]

  • Radioactive Waste - harness energy waste from buildings and process it into Fission Packs for use in certain guild and alliance items [require waste resource extractor]

  • Thermal Units - harness heat from energy points and process it for use in certain guild and alliance items [requires thermal generator]

Facilities for buildings

There are various types of facilities that help with a variety of objectives. Think of facilities as part of a Building’s internal space or as an extension. For example, the ‘Close-In Weapon System’ facility is a mid-range defense system constructed on the outer façade to guard the Building against missiles and other projectiles.

Defensive Facilities

  • Close In Weapon Systems

  • Shield Generators

  • Nanite Repair Systems

  • Mine Field Systems

  • Wall Systems

  • Fortified Bunkers (to house agent defenders)

Production Facilities

  • Weapons Factories

  • Armor Factories

  • Manufacturing Factories

  • Vehicle Garage - for customizing vehicles units

  • Recyclers - for recycling items to parts and cores

  • Air Resource Extractor

  • Waste Resource Extractor

  • Thermal Generator

Guild Facilities

  • Guild Satellite (to unlock guild options)

  • Guild Hall

  • Guild Vault

  • Guild Lab - for R&D of blueprints

Alliance Facilities

  • Alliance Satellite (to unlock alliance option)

  • Alliance HQ

  • Alliance Vault

  • Alliance Lab - for R&D of blueprints

Misc Facilities

  • Holographic Projection - for projecting graphics outside of owned building

  • Cantina - for hiring Units (Units can also be hired at the Marketplace and obtained from Imperial Pass end-season releases)

Subject to development and game design changes.

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