Players & Levels

Accounts tied to players are important considerations. We believe in inclusivity when it comes to games and we understand different players have different motivations and tolerance to friction when it comes to blockchain games.

  • Guest Accounts are for beginner players who want to get into the gameplay without needing to set up the wallet and registrations. They are given a default group of agents and start the game. At the end of the game, they will see in-game rewards, and a button to claim them. This will lead them to a page to convince them to join officially. If they say no, a window will ask them if they liked the game they just played or still unsure.

    • If they choose to play again, they will go through the same process to get started in missions.

    • These missions may be semi procedurally generated and mission objectives may change to give a flavor.

    • There is no save mode. Items not claimed will be lost.

  • Players may register for an account without wallet connection. (more details will be revealed)

  • RoT account holders are players that register and sign up with a wallet. Complete access is granted to users have have completed the process. Registered players will automatically have their wallets whitelisted for further use in the Marketplace.

Player Levels

Players have levels as they progress in the game. These levels represent their experience in the world and is often used as a criteria for admission into Guilds and part of the ELO system for ranked matches. General ELO and hybrid Trueskill rating is used as follows and may be adjusted over time:

  • For each win, add your opponent's rating plus [x], modified by player level

  • For each loss, add your opponent's rating minus [x], modified by player level

  • Divide this sum by the number of played games

  • Precise scores to be determined during development and beta tests

  • System will take into account number of abandoned gameplays

  • Player Honor [HNR] pts etc.

Player levels are not to be confused with Agent Levels.

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