Player Journey

The game is designed to allow quick action for players to experience before they decide if they want to fully immersive themselves in the game. Each player needs to start with purchasing NFT heroes and fusing them to level them up to perform harder missions while they learn about the dark world of Reign of Terror.

As players progress, they will know that bigger forces are at play and the game is much deeper than just going through missions and collecting cool items and parts for their crafting. Deeper down, there is a complex economic, social and strategic end game. The underlying objectives or game loops that players prioritize will change the further they progress into the game.

Player journey is important to allow progression in a balanced manner between learning the game and encountering new content to learn and master during the late stage.

  • Day-to-Day gameplay is centered around individual players, and completion of Daily Missions.

  • Week-to-Week gameplay is centered around Guilds and competing in Guilds Events.

  • Month-to-Month gameplay heavily revolves around winning control over Alliance controlled territories, competing in Alliance Events and climbing to the top of the competitive and strategic ladders for awesome Imperial Pass rewards.

Last updated